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Use a legendary Axe endowed with the mighty jewel known as the Eye of Acca to traverse an ancient tomb. Find your way through the trap-filled halls, and mysterious chambers, where not all is as it seems. Will you triumph over the perils of Acca's eldritch mausoleum, or will you succumb to its engulfing walls?

My roles

LEVEL DESIGN

Designing levels for Eye Of Acca was something I enjoyed the most. Because we were able to add unique mechanics that need a specific level design in order to give players a whole new gameplay experience and solve challenging and unique puzzles.

I was responsible for designing all the game levels/areas and for that, I had to work 6 months with my team to come up with the game narrative then later plan and make instances of the designs we needed in the game. 

 

QA

Designing levels isn't just placing assets/objects in specific order or locations, I always needed to test every single thing I design and see exactly if it matches our game narrative or if it gives the player the desired experience.

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COMMUNITY MANAGER

we wanted to release our game on steam but due to a lot of work and pressure, we needed more time so we decided to delay it.

I thought it would be a great idea to create social media pages for our game so it reaches out to more people and hopefully, with time, it gets a bit known.

Our game has Facebook, Twitter, and YouTube sites that I was actively posting on the latest updates/news about our game.

CHECK OUT THE GAME SOCIAL PLATFORMS

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